A collectible currency, Nanites, can be used to combine different weapons into new configurations via a rudimentary crafting system.
![reactor 3 in sublevel reactor 3 in sublevel](https://i.psnprofiles.com/games/2c5c76/trophies/28Lebb4e1.png)
You can equip them as they are, or you can stockpile them in your limited cargo hold. There are also improved engines and hulls to be found. Your ship has four weapon slots - two guns, two missile launchers - and you'll find new additions to your arsenal in chests dotted around each map, and also dropped by defeated enemies. It'll take you a while to be confident enough to earn such treasures, however, so your initial forays must rely on the combat tools on offer at the start. Take 275 points of damage in a level and still survive, and you earn the Tank. Defeat 150 enemies by ramming them, for example, and you'll get access to a tougher Berserker chassis. The only things to persist across playthroughs are different ship types, unlocked by performing certain feats. The levels mutate every time you play, and every time you die you lose everything you found and must start over from scratch. It sounds pretty simple, but like so many modern games Sublevel Zero is a permadeath roguelike. This releases a flux drive which triggers a portal to the next level. Progress requires you to first find a reactor, then destroy it. The game is split into six stages, starting at the basement level of the title. Give it a few minutes and you'll be skating, feinting and pirouetting down corridors like a seasoned pro. This is essential, given how easy it is to lose your bearings when concepts such as 'up' and 'down' are thrown into doubt. Control is smooth, with astute key bindings and control mapping regardless of whether you opt for keyboard and mouse, or joypad. It's not until you start playing Sublevel Zero that you realise how sorely missed this style of play has been. VR support is promised which should make for a fascinating, if dizzying, experience. Automated sentries and turrets, as well as natural hazards, stand in your way. It's your job to pilot a craft through the twisting tunnels and cavernous rooms of an abandoned research base to find out what happened. Sublevel Zero returns to that formula, and is set in a future where mankind has been scattered across the universe by something called The Event. That means "six degrees of freedom", distinguishing itself from the grunt-in-a-maze FPS formula by putting the player in a floating spacecraft, capable of moving up and down, and even rotating completely, turning levels upside down as you go.
#REACTOR 3 IN SUBLEVEL PC#
There are also Raider and QDF zones.It's a 6DOF game, to use the obligatory PC gaming acronym. This is the cavern that maintains the DMR's chamber, along with giving direct access to other parts of the facility, such as Sector B. Sector C also comprises of the majority of corporate offices. Sector C is Reactor Operations, housing the DMR and entirety of the thermal cycle for the reactor. along with branching off into three different sublevels. This is where all points of the facility can be reached throughout the corridors and access points. The three-way intersection that maintains the way into Charlie-Seven (labs), Sector C via the diagonal elevator, and the entrance zone.Ī small blast protected room used in the event of a DMR meltdown. There is also a small control panel that allows for Certified Maintenance Personnel to turn on/off the turbines, as well as set the fan speeds for each. The Turbine Hall is situated in Sublevel Two of the facility, housing two large turbines that generate power for commercial use for residents of Connecticut and surrounding states. This area maintains the coolant pumps, which also gives direct access to maintenance, along with being located next to the Reactor Operations Corporate building. More info can be found in its dedicated article: Tartarus Zone. It is home to Curie Park, a Vent Hub Transfer Unit, and the stairs to the topside Tartarus Door control room.
![reactor 3 in sublevel reactor 3 in sublevel](https://media.springernature.com/lw685/springer-static/image/art%3A10.1007%2Fs11356-021-14308-4/MediaObjects/11356_2021_14308_Figa_HTML.png)
The Tartarus is the entrance to the facility.